Karaktertípus: R2 astrorobot
Név: R2-4U
Faj: -
Nem: -
Kor: 5 év
Magasság: 1,09 méter
Súly:
Idézet: "Bip, bip, beep, beeep, bipbip..."
Mozgás: 5
Erő érzékeny: Nem
Erő pontok: 1
Sötét oldal Pontok: 0
Karakter Pontok: 10
Ügyesség: 2D
- Kitérés: 3D+1
- Futás: 3D+1
Tudás: 3D
- Bolygórendszerek ismerete: 4D
- Túlélés: 3D+1
- Idegen fajok ismerete: 4D
- Nyelvismeret: 4D
- Akaraterő: 4D
Mechanika: 4D
- Asztrogáció: 7D
--- Corporate Sector útvonalak: 8D
- Kommunikációs rendszer: 6D
- Szenzor: 6D
Érzékelés: 3D
- Hamisítás: 6D
--- Engedélyek: 7D
- Rejtőzés: 3D+1
- Adatgyűjtés: 4D
- Fürkészés: 6D
- Lopakodás: 3D+1
Erő: 2D
- Súlyemelés: 3D
Technológia: 4D
- Számítógép-programozás/javítás: 7D
--- Corporate Sector computers: 8D
- Biztonságtechnika: 6D
Szabvány felszerelés:
* Három görgős láb
* Visszahúzható nehéz fogókar (Súlyemelés +2D)
* Visszahúzható nehéz fogókar finom műveletekre
* 30 cm hosszú, teleszkópos videoérzékelő (360 fokos forgásszög)
* Elektromos ívforrasztó (hatósugár 30 cm, veszteség - körülményektől függően 1D-5D)
* Kis körfűrész (hatósugár 30 cm, veszteség: 4D)
* képernyős videólejátszó
* Holografikus videofelvevő
* Beépített tűzoltókészülék
* Kisméretű (20 cm x 8 cm) belső 'raktér'
* További apróbb szerszámok javítási munkákhoz
Pénz: 740 credit
Trait Boost
Traits Improved: Technology, Mechanical, Perception, Dexterity
Traits Improved by: +1D
Cost: 900 credit
Skill Boost
Skills Improved: Dodge, Running, Alien Species, Languages, Willpower, Search, Astrogation, Computerprogrammin/repair, Security, Forgery
Skills Improved by: +1D
Cost: 1325 credit
* Magnetic Feet
Model: Cybot Galactica A-550 Magnas
Type: Magnetic locomotion appendages
Cost: 185
Availability: 1
Game Notes: Allows droids to move normally across unstable or slanted metallic surfaces, like a ship’s exterior. Only droids with wheel, legs, or tread locomotion systems may be fitted with this kind of appendage.
Source: Saga Edition Core Rulebook (page 189)
* Backup Processor
Model: Baktoid Combat Automata TD-12C
Type: Droid control processing receiver
Cost: 100
Availability: 2, R
Game Notes: Should a remote processor fail, be destroyed, or have its signal interrupted, a backup processor allows remote controlled droids to carry through on their last transmitted set of instructions.
Source: Saga Edition Core Rulebook (page 191)
* Locked Access
Model: Kalibac Industries Secure Shut Down
Type: Protected droid deactivation system
Cost: 50
Availability: 1
Game Notes: Locked access circuits prevent the droids shut-down switch from being accessed by just anyone. The locked access systems move the activation and deactivation switches to inside the droid’s chassis. Thus, one must disable or subdue hostile droids before shutting them down.
Source: Saga Edition Core Rulebook (page 195)
* Remote Starship Starter
Type: Remote vehicle controller
Cost: 2,800
Availability: 2, R
Game Notes: Range is 2 kilometers. Allows a droid to perform basic diagnostics and remote pre-flight start-up routines within 5 minutes. This allows for immediate takeoff once a character returns to his or her ship.
Source: Scavenger’s Guide to Droids (page 53)
* Hidden Core
Type: Core function backup system
Cost: 200
Availability: 2, R
Game Notes: A hidden core allows a droid to retain all of its programming, skill improvements, and personality after a memory wipe. 1D days after the memory wipe, the droid can try to make a
Difficult droid programming/repair roll in order to restore its backup. If the roll fails, the droid may attempt it again every 1D days. In order to discover a hidden core, a character must be actively searching for something suspicious in the droid and succeed in a droid programming repair roll against the droid’s willpower, or against a Heroic difficulty if the droid has spent an extra 200 credits for the deluxe installation.
Source: Scavenger’s Guide to Droids (page 53)
* Blaster Recharge Interface
Type: Power pack coupler
Scale: Character
Cost: 300
Availability: 1, F
Game Notes: This hand accessory enables a droid to recharge a standard blaster pack. The droid can plug in and transfer energy to the power pack in three rounds. Recharging a power pack drains energy from the droid, depleting it in 1 to 10 recharges, depending on the droid model.
Source: Scavenger’s Guide to Droids (page 55)
* Droid Oil Bath
Type: Standard droid lubrication
Scale: Character
Skill: Droid repair
Cost: 100 for small droids; 1,000 for human-sized droids; 5,000 for droids up to twice as large as an average human; 10,000 for extremely large industrial droids.
Availability: 1
Game Notes: A half-hour oil bath is recommended at least once a week for a droid working in a harsh environment, and once a month for a droid working in a temperate climate or on board a ship. This lubrication removes any fatigue affecting the droid.
Source: Scavenger’s Guide to Droids (page 56)
* Earphone Binary-to-Basic Translator
Type: Droid language translator
Cost: 100 (earbud)
Availability: 2
Game Notes: This translator unit is installed on a droid's Basic-output jack, and converts audible Binary into audible Basic, transmitting the spoken words to an earphone receiver. The less expensive version requires a large headphone set, while the more expensive version transmits to an earbud receiver that can only be detected with a Difficult search roll.
Source: Scavenger’s Guide to Droids (page 57)
* Hidden Holster
Type: Concealed blaster holster
Scale: Character
Skill: Blaster
Cost: 500
Availability: 2, X
Game Notes: Installed in a droid's leg, the hidden holster can hold a small weapon. As a free action, the droid can activate the holster, which opens up, providing access to the weapon. It adds +2 to the droid’s blaster skill when attempting to quickdraw.
Source: Scavenger’s Guide to Droids (page 57)
* Internal Defenses
Type: Unauthorized access protection system
Scale: Character
Cost: 1,500
Availability: 2, R
Game Notes: The internal defenses activate when a character attempts to access any of the droid’s maintenance panels without the droid’s permission. It discharges and electric shock that does 3D damage to the invader, but leaves the droid unharmed. The system remains active until it is disabled (Very Difficult security or droid repair roll, 1 hour of work), or until its power is depleted after 10 attacks.
Source: Scavenger’s Guide to Droids (page 60)
* Repulsorcam
Type: Droid-controlled hover-cam
Scale: Character
Cost: 800
Availability: 2
Game Notes:
Source: Scavenger’s Guide to Droids (page 62)
* Scomp-Link
Type: Cybot Galactica Nexus Scomp-link
Scale: Character
Skill: Computer programming/repair
Cost: 800
Availability: 2
Game Notes: The scomp-link allows information transfer from a droid to virtually any type of datastorage device (such as a computer, dataplaque or datapad). In additon, the scomplink allows a droid to search computer networks for information.
(adding +1D to computerprogramming/repair rolls.)
Source: Scavenger’s Guide to Droids (page 62)
* Droid Recharge Station
Type: Droid charging and analysis device
Cost: 4,000
Availability: 1
Game Notes: Droid recharge stations allow a droid to be brought up to a full charge in one hour. Many starports and other public locations have droid recharge stations and allow them for public use for a fee of 20 credits. Most recharge stations provide a basic diagnostic (Easy droid repair roll) of the droid including its current status in terms of damage, and an operational status of all appendages, systems, and tools.
Source: Scavenger’s Guide to Droids (page 64)
* Internal Comlink
Model: Fabritech "VoxLink" Internal Comlink
Type: Basic droid internal comlink
Scale: Character
Skill: Communications
Cost: 100
Availability: 2
Game Notes: The VoxLink has a broadcast and reception range of 50 kilometers in clear weather. It can monitor up to 10 frequencies simultaneously.
* Repulsorlifts. Droids equipped with repulsorlifts have no difficulty over any terrain, though they may need to make movement rolls to maneuver around objects.
Move: 5
Cost: 1000 credit
9D + 3S
- Asztrogáció, Kommunikációs rendszerek, Szenzor, Számítógép-programozás/javítás /+2D/ = 8D
- Biztonságtechnika /+1D/ (8D+1D) = 9D
50 KP
- Kitérés, Futás, Túlélés, Rejtőzés, Lopakodás, /+1 Pip/ 5x2 = 10 KP
- Adatgyűjtés, Bolygórendszerek ismerete, Súlyemelés /+3 Pip/ 2D --> 3D; 3x6KP = 18 KP
- Hamisítás /+6 Pip/ 2D --> 4D; 1x(3x2+3x3) = 15 KP
Jelen maradék:
50-15-12-18=5 KP